How to film — feedback
How to film

Your phone, a stand, and ten steps back.

Every skill is filmed the same way, from a slightly different spot. Set the phone up once, then check the diagram for the skill you're working on.

The setup, every time

01
On a stand. Not handheld — the analysis needs a still frame. Anything that holds the phone steady works.
02
Chest height. Roughly your own chest height, level — not tilted up or down.
03
Far enough back for your whole body, with headroom. You need room to move without leaving the frame.
04
One player in frame. Whoever's being analyzed, alone. A second body confuses it.
05
Don't move it mid-rep. Set it, start recording, leave it alone until the set is done.
06
Early or late in the day. Midday sun throws hard shadows. Highest frame rate your phone offers.
Side view diagram: the phone in landscape on a stand at chest height, held level, far enough back that the player's whole body is in frame with headroom above.

Same setup for every skill. Only where you stand changes.

Where to put the camera

Passing

Net Passer 45° Camera

Phone on a stand, level with the net and out past the sideline, at 45° to the front of the passer.

Setting

Setting side
Net Setter Tosser parallel to net Camera
Net Setter Tosser parallel to net Camera

Setter at the net, turned toward the camera. Tosser feeds from mid-court. Phone on a stand, out past the sideline and level with the setter — sight line running parallel to the net, so the set travels right to left across the frame.

Digging

Digging side
Net Spiker Digger 30° Camera
Net Spiker Digger 30° Camera

Digger deep in the court, facing the net. Spiker stands front-left on the same side, hitting down at the digger. Phone on a stand at the net, mid-width, about 30° to the front of the digger.

Spiking — arm swing

Hitting side
Hitting hand
Net Tosser Spiker 30° Camera

Spiker three metres off the net on the left half, facing the net. Tosser feeds from the net, mid-court. Phone on a stand beside the tosser and a little back into the court — about 30° off the net line from the spiker.

Net Tosser Spiker 45° Camera

Left-handed hitter, left side. The swing comes through the other way, so the phone moves across to the left of the approach — at 45° to the front of the spiker, with the tosser still feeding from the net.

Net Tosser Spiker 45° Camera

Right-handed hitter, right side. Phone on a stand outside the right sideline — at 45° to the front of the spiker, with the tosser feeding from the net.

Net Tosser Spiker 30° Camera

Left-handed hitter, right side. Phone on a stand inside the court to the spiker's left — about 30° off the net line, with the tosser feeding from the net.

Spiking — approach

Hitting side
Net Tosser Catch Spiker Ensure the spiker's starting and endingpoints are in the camera's view Camera

Spiker starts wide left and approaches to meet a ball tossed parallel to the net. Phone on a stand level with the spiker and out on the tosser's line — far enough back that the whole approach stays in frame, from the starting position to the catch at peak jump.

Net Tosser Catch Spiker Ensure the spiker's starting and endingpoints are in the camera's view Camera

Spiker starts wide right and approaches to meet a ball tossed parallel to the net. Phone on a stand level with the spiker and out on the tosser's line — far enough back that the whole approach stays in frame, from the starting position to the catch at peak jump.

Serving

Serving hand
Net Server 45° Camera

Server behind the end line, facing straight across the net. Nobody else needed. Phone on a stand out past the sideline, at 45° to the front of the server.

Net Server 45° Camera

Left-handed server behind the end line, facing straight across the net. Phone on a stand to the server's left, at 45° to their front.